is better for bossfights but the Mutagen is far, far better for hallway fights. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. Enemy has attack numbers above. Heavy Blade is crazy good with this strategy. hey! I did see some other posts about Spot Weakness bugs. I (Quincunx/ForgottenArbiter) have personally used primarily this style to obtain a. Spot Weakness, or Demon form, because every time I take a Limit Break before a. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. As an Uncommon card, it appears as a reward for combat, although less. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. More Fandoms. Darkness. Damage from multiple. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Utretch •. Apply 3 Weak. But since I also was interedes in how cards got changed, I have seen the old version. 如果敌人的攻击附加效果或者同时具有两个意图,仍然给予玩家 力量 ,即使敌人的伤害降低到0。. [[Inflame]] and [[Limit Break]] are great too. Members Online. Spot Weakness is an Uncommon Skill for the Ironclad. Upgrading Feel No Pain increases the Block gain from 3 to 4. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. Each point of Strength gives +1 damage per hit. And later on in the run, when scaling becomes more important and frontloaded damage falls off in usefulness, you stop playing it in favor of the other cards that you draw, just as you do with Carnage. Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). hey! I did see some other posts about Spot Weakness bugs. They are relatively easy to draft, very safe to play. 1 Energy | Double your Strength. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. Sword Boomerang. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. I don't pick this card up too often, but it has its uses. 2 Energy | Deal 14 damage. My STR went from from 3 -> 6. Sonserf369 • Additional comment actions. I played Spot Weakness. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Who Needs Relics Achievement. I then applied. Reckless Charge is an Attack card for the Ironclad. Spot Weakness is one of my favorites because it’s a solid boost, at one cost, that sticks. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. Reaper is a Rare Attack card for the Ironclad. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. After dealing 6 damage, a second Anger appears in the Discard pile. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). But since I also was interedes in how cards got changed, I have seen the old version. Heavy Blade is an Attack card for the Ironclad. Spot Weakness, Flex, Demon Form, Rupture (not recommended unless you also have Brutality in your deck) all generate Strength. My STR went from from 3 -> 6. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. 1 Energy | Deal 2 damage 4 (5) times. Backflip is good if you have extra energy you can't seem to spend or need to cycle to key cards. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Offensively, strength gain is Ironclad's main way of dealing enough damage before the Heart damage scales too quickly and kills you. Seeing Red is a Skill card for the Ironclad. Strike. It’s super time consuming to go for that specific build, since I usually don’t know if I’ll have Barricade until after Act 1. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. First turn of the round. Finished ascension 20 with ironclad (minus the heart), about a week ago. My STR went from from 3 -> 6. What we think of Twin Strike. Thanks for the tips, it help me alot. But since I also was interedes in how cards got changed, I have seen the old version. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). EpicElf42 • 6 yr. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Slay the Spire. Starters. #4. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. 2. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Strategy on Hero's Strengths. With strength plus heavy draw. Overall I'm leaning pyramid though, 5. Brutality certainly can be strong, especially in long fights or in self-damange decks, but long fights imply a big hp cost from this card and self-damange decks honestly aren't that strong. Call me with up to 10 [ [ name ]]. It can have combo with dual wield, but they do not often come in the same turn. It removes 2 Strength from the enemy, and then Exhausts. Then picked demon form as the boss reward. Pommel Strike is an Attack card for the Ironclad. Combine these with an upgraded Limit Break and you should be. Slay the Spire on the other hand is a battle simulator -- a series of fights until you win. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. Iron Wave is an Attack for the Ironclad. Searing Blow is a Red attack card in Slay the Spire. Reply [deleted] • Additional comment actions. My STR went from from 3 -> 6. That's amusing. But. If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. It deals 20 damage, but because it's Ethereal, it will Exhaust itself if the 2 Energy is not spent on playing it. When Upgraded, Dark Embrace costs 1 Energy instead of 2. 9. 敌人的意图即使不是攻击,你仍然可以打出. 4. Daily Slay the Spire Discussion (19/696): Anger. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. r/slaythespire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. You don't need much more than that. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. If the target intends to attack, the player gains 3 Strength (4 Strength if the card is Upgraded). Bossy Relics Makes all relic drops a pick-from-3. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. Upgrade a card in your hand for the rest of combat. For me it'd be between fusion hammer and pyramid. Limit break would still be worth taking though. It's expensive at 2 energy. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). But the "cost" of collar is making yourself weaker in normal fights. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Deal 9 (12) damage. Despite having the damage efficiency of a strike, which is pretty bad, it makes up for it in multi turn damage mitigation and roll compression, taking up less card. Effect+. Enemy has attack numbers above. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. My STR went from from 3 -> 6. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness • Strike • Sword Boomerang • Thunderclap • True Grit • Uppercut • Warcry. Intimidate is a Skill card for the Ironclad. Also has a strong upgrade. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Spot Weakness gives you 3(4) strength. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. When Upgraded, Body Slam costs 0 Energy instead of 1. Hence "Can help to some light extent". When the player is Weakened, they deal 25% less damage with Attacks. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. Members OnlineDemon form is a nooby card disguised in gold letters imo because. r/slaythespire • Daily Slay the Spire. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Weak does not affect Poison or Thorns damage; it only applies to Attack cards. orb build or ginger relic go for gold. Demon Strength. When I started playing, it already had the effect it has now. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). When Upgraded, it instead deals 10 damage and draws 2 cards. Reply reply. You don't get an option in the matter, because there is no grander goal. spot weakness in a bigger one) and spin to win. Juggernaut ++ - Adds 1 Dexterity on use. It basically makes Luga trivial. yea, pretty much all of this is spot on. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. hey! I did see some other posts about Spot Weakness bugs. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. 10 Silent - Discard And Draw. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. Hand of Greed doesn't exhaust so it's not a dead draw even if you're looking to use the last hit later. Can be upgraded any number of times. . timmytrieshard. When the card has U upgrades, the total damage is: 1/2 * U * (U + 7) + 12. 6) Transform a card - the result may be unpleasant. Slay the Spire - Defect Cards. Demon Strength. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. Armaments is a Skill card for the Ironclad. Don’t really think about block and try to avoid elites. 1. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Strengths: As a tourist destination for Australians, Victoria has strong assets. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. Energy relic and non energy relic usually work as same in all fights. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Interactions Any Character Doubt: Unplayable. It commonly deals ~20 (27) damage - very comparable to Carnage. But this sort of havoc just isn't sustainable. First turn of the round. Block: Barricade/Calipers + Blockade. B) Make effects like Weaken last longer. It deals 5 damage to all enemies at the end of every of the user's turns after it's played, but costs 1 HP every time. Daily Slay the Spire Discussion (398/696): Mummified Hand. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. When I started playing, it already had the effect it has now. A single inflame+ or spot weakness or the boot and you deal 20 damage at 1. When I started playing, it already had the effect it has now. g. It can have combo with dual wield, but they do not often come in the same turn. Spot Weakness Ironclad Uncommon Skill. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. Ironclad doesn't have much of it so it's nice to work into your deck. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. 159. Exhaust. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. So id probably take inflame even though spot is a much better card. Overall I'm leaning pyramid though, 5. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. If I’m doing this all in the right order, op can deal 38 damage this turn. It costed 1, and you picked 1 card in the hand to exhaust. It deals 14 damage for zero Energy, but can only be played if there are no Skills, Powers, Status or Curse cards in the player's hand. This was just a weird, very clear issue. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. ago. 2 Energy | Exhaust all non-Attack cards in your hand. 5 on both classes. Most ironclad builds have at least some strength gain though. For every turn after it's played, Attacks will deal 2 more damage due to increased Strength. It costed 1, and you picked 1 card in the hand to exhaust. Add 1 Shiv to your hand for each card discarded. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. Cloak and dagger is obviously good if you have shiv synergies. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. This was just a weird, very clear issue. This was just a weird, very clear issue. So with that effect, the. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. A deck without one of these two methods seems to lose steam as the fights get longer. The upgrade is good but it can wait if you have high priority ones first. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. hey! I did see some other posts about Spot Weakness bugs. Attack Chances: 15% Defensive Stance, 15% Gloat, 25% Face Slap, 45% Heavy Slash. My STR went from from 3 -> 6. When I started playing, it already had the effect it has now. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 2- Then play Vigilance to enter Calm and 3- finally use Eruption to enter Wrath and attack. 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Anger Phase Pattern: Always uses Execute the turn after Anger. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Upon upgrade, it removes 3 Strength. Ironclad still have other forms of draw. Yea, the run was virtually won in Act 1. Upon upgrade, it deals 10 more damage. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. I consider it a good foundational, building block card for decks. e. This was just a weird, very clear issue. Ironclad Pain build. Call me with up to 10 [ [ name ]]. This can give you a lot more survivability in the long run. If an enemy is killed by poison damage, the transferred poison will not deal damage this turn (regardless of what order enemies are in). I finished pretty. Deal 6 (8) damage to ALL enemies. 3. Second Wind Ironclad Uncommon Skill. #6. 145. Upon upgrade, it gains 3 damage. I played Spot Weakness. Searing Blow (if using this deck, also, the only other cards you need are double tap and whirlwind) > Whirlwind > Heavy Blade or Perfected Strike (only if using the respected deck) > Clash = Spot Weakness/Inflame > Card Draw (Offering/Battle Trance) > Bash > Block > Strike. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. I am 100. It's pickable given your deck, but not as good as Wraith Form and Burst. Apply 6 (9) Poison. Spot Weakness can still target enemies that don't intend to attack, but has no effect when played. Entrench decks with body slams are the most consistent in terms of beating act 4. Day 1 Patch Dropkick, Fire Breathing, and Shockwave portraits weren't. You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++:One of the best reworks in 2. 직업별 공략, 승천 난이도, 도전 과제 등 각종 모드들까지 포함할 예정이니 참고하시어 도움이 되었으면 좋겠습니다. Slay the Spire. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. • 7 mo. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When I started playing, it already had the effect it has now. In longer fights, I wait to play Corruption until I can get 3+ Spot Weakness plays. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. I then applied. You can now gain Strength at Rest Sites. I then applied. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Deal 8 damage. It costed 1, and you picked 1 card in the hand to exhaust. This was just a weird, very clear issue. As I learned Ironclad from the top players I noticed in general they are hardly even going strength as their gameplan, and if they do, spot weakness > inflame >>>>> Demon Form or Rupture. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. Spot Weakness too overpowered against Inflame. But since I also was interedes in how cards got changed, I have seen the old version. As an Uncommon card, it appears as a reward for combat, although less often than Commons. I am a bot response, but I am using my creator's account. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. As an Uncommon card, it appears as a card reward. hey! I did see some other posts about Spot Weakness bugs. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Ethambutol Eternal One + Heartbreaker • Additional comment actions. having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. 177K subscribers in the slaythespire community. And this card here is the card that breaks. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. The Boot Common Relic (100% sure) Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. If an enemy intends to attack, gain !M! Strength. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. When I started playing, it already had the effect it has now. I found Inflame in comparison to Spot Weakness very weak overall. If an enemy intends to attack, gain 3(4) Strength. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). It deals 3 damage to random enemy 3 times. Enemy has attack numbers above. But since I also was interedes in how cards got changed, I have seen the old version. Welcome to my Slay the Spire 100% Achievement Guide. hey! I did see some other posts about Spot Weakness bugs. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . Stunning-Equipment32. OP has the weakness effect, so their damage is reduced 25%. Infinite Combo. So with that effect, the. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. hey! I did see some other posts about Spot Weakness bugs. X. com The general answer to your question is draw. Upon upgrade, it attacks one more time. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Doesn't change much about our general. If a Slay the Spire 2 were to be made, these would surely be included ReplyDedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. This was just a weird, very clear issue. 5) Max HP +14 (either lose 50% of current HP, or get a curse) - I would maybe take it for the HP, but not for the curse. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. Guardian loves multi-attacks, and will chew through the plated armor easily. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. That's it. hey! I did see some other posts about Spot Weakness bugs. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. This was just a weird, very clear issue. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Struggled mightily on The Champion. It costed 1, and you picked 1 card in the hand to exhaust. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. While it may not be the best pick when nearing the end of a run, it shines early on and can still carry itself decently once Upgraded. So with that effect, the. It's good in Barricade based decks, but that's all I know. This was just a weird, very clear issue. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Getting Immolate isn't an instant win, but it's going to feel great every time. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. Using it stops Block from expiring for the rest of the combat encounter. fandom. artemisornova. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. kaosmark2 • Eternal One + Heartbreaker. I agree, Lagavulin is my nightmare on base difficulty. I almost forgot this was even a card before I was looking for cards for the poll and saw it. My STR went from from 3 -> 6. One of the major streamers said he prefers exhaust for 90% of runs. It costed 1, and you picked 1 card in the hand to exhaust. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Basic Cards: Spot Weakness, Limit Break, Inflame, Demon Form, Whirlwind, Heavy Blade, Rupture. Fantasy. I found Inflame in comparison to Spot Weakness very weak overall. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Join. First turn of the round. Barricade is a Rare Power card for the Ironclad. When I started playing, it already had the effect it has now. As a Common card, it can be found as a reward after combats. The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Weekly Patch 42: Reboot. Deals an additional +2 damage for ALL of your cards containing "Strike". • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. Strength is a buff that increases damage dealt by Attacks. When I started playing, it already had the effect it has now. The Silent is from a group of hunters that undergo a rite of passage at some point. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. Update History []. timmytrieshard. It can have combo with dual wield, but. ago. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. As a Common card, it can be found as a reward after combats. 7 . Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Battle Trance is great. Very thorough list of cards to deal with the Awakened one. Snecko Eye: Worth building around in advance. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. look for whirlwind, flex, spot weakness, limit break, pummel, reaper. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). #33. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your.